I got my copy of Black Powder Two at the weekend and have been slowly reading it to see what has changed and are the changes for the better. What I have noticed and find very surprising is the lack of any type of review opinion etc from wargames bloggers regarding the 'new' rules. Very strange. I mean a lot of wargamers do use the rules and one would think that the new set would have elicited some discussion.
Now before I start, can I say I haven't completed reading the new set but John and I did fight our first game today using the new rule book so I can comment about how it went.
John based the inaugural game on one of the new scenarios in the book, The Battle of Elixheim from the War of Spanish Succession, except it was a much bigger battle. We dont do small.
So each side in the game had five foot brigades and three cavalry brigades using John's lovely 10mm Malburian armies.
I was in command of the French [naturally] John had an Austro-British army.
The battle itself was a tense affair with all of the foot initially not on the table and one needing to throw a dice to activate them.
To speed things along a bit, John had deployed blinds for his three cavalry brigades allowing me to put mine down where I felt they would be most effective.
The crafty beggar had put two brigades on his right wing facing just one of my cavalry brigades and the Austrian cuirassier brigade on his left wing facing another of my cavalry brigades. So my third cavalry brigade of Bavarian cuirassiers which I placed in the centre was facing nothing!
As for the five brigades, in the new book they mention a very simple but neat idea whereby tokens are used per brigadier. So in this battle, one of my brigades had 2 tokens, ie +2 to their command dice roll, then 3,4,4 and 5 tokens for each of the other brigadiers.
To activate the brigade and be able to bring it on you have to get under the command score, ie the brigadier with 5 tokens who would normally be an 8 is reduced to a command score of 3 or less! to activate the brigade. If you fail you remove one token which means next time you would need a throw of 4 or less to activate the commander. It means nothing is certain and it worked really well. Needless to say my brigades were tawdry getting into battle whereas John's did okay.
Having now played our first game I would recommend that any players using the new rules keep their original copy close by because of the errors that are evident in the new rules.
The new rule book looks lovely as is to be expected given who has produced it and contains the inevitable and wonderful eye candy we all enjoy.
Sadly I spotted the first error on page 19 which was an image of some nice Napoleonic Chasseur a Cheval but which were identified in the text as 'dashing French Napoleonic cuirassiers.'
Okay it doesnt affect the rules but sadly it was a sign of things to come.
The next glaring mistake which is more important is on page 49 and concerns the Morale dice modifier table, which has been filled in with the Command dice modifiers instead? One has to use the Quick Play sheet to get the correct information. When I first read the page I was totally confused and it was only when John explained what had happened did I realise what had occurred. God help a new wargamer or someone reading the rules for the first time.
I had read a brief synopsis of what was being changed in the rule book and one rule I have always disliked was enfiladed targets.In the old BP rules it meant double the normal fire dice which could prove devastating, it has now been amended to a normal firing throw ie 3 dice for infantry and instead of 6 dice, one can only re roll misses from the original 3 dice. I like the amendment better. It still allowed John to shake on of my regiments but it felt 'right.'. Sadly in the Quick Play sheet the old double dice rule is still there!
In the original rules the actual C in C figure could attempt to move units whose commanders had failed their command throw. There were penalties to pay but if a player was lucky they could repeat this with their other commands. I didnt like the rule as it seemed possible for a General to have too much influence in a game.
They have changed that rule and introduced the use of ADC'S who act as a proxy C in C. One can ignore this and move the General into control distance of a brigade he wants to influence, but we used the idea of an ADC being sent to a Brigade to help the units move. Now only one brigade per move can be 'helped' and what it now entails is the ability to re roll a failed command by the Brigadier. Again I like the new rule although there is no actual movement rate provided for them which again made us use a house rule. [cavalry speed]
There are always risks to brigadiers if they join a unit or do a follow me order. They can be killed. Amazingly there is still no mechanism for a replacement brigadier to take over and in theory a brigade can become leaderless. This was the same in the original Black Powder rules so we introduced the house rule that the new brigadier was one less than the original, ie if originally an 8 they became a 7. Its works for us, but what do others do? In BP2 the brigade cannot move should they lose theirs.
The new rules have also made evading a more interesting prospect and could in theory see the evaders ending up three moves back from their original position which again I think is an improvement. I managed to chase a unit of John's dismounted dragoons away and totally out of position. Another big improvement is now shaken and disordered units can use their initiative and move away from an enemy unit although they obviously cannot reform.So gone is the sight of a disordered cavalry unit standing and being shot to pieces without at least attempting to get out of range.
I could go on but my post would be a very lengthy affair that probably wouldn't be totally accurate given I have only had one game with the new rules and have only read a small part of the book. Basically BP2 is an improvement on the original rules and certainly adopting ideas from Hail Caesar is a good idea. I'm certain once I have thoroughly read and played the new rules this view will be confirmed. So yes I like what I have read and played up to now. The overall impression I get unfortunately is that their release was rushed and not properly proof read. It is inexcusable that there are mistakes littered throughout the actual rules. The book costs £30.00 and for that price one should expect clarity. I dont expect to have to write over the play sheet or actual rules in the new book but of course I will in order that I dont forget where the errors are.
John and I are very experienced wargamers who have used Black Powder since they were originally released so we will know when the mistakes rear their heads. But God help a newcomer to these new rules.
Finally [thank God they say] another bugbear is there is no basic points system included in BP2, which suggests that there will be a rash of further books that will cover specific periods which is fine up to a certain extent but smacks of a little bit of greed and exploitation.
Surely the original points system could have been retained in this new book to allow opponents to have a balanced night game.
As for our game, I lost, but for all the right reasons and not because of some anomaly in the new rules.
So 6 out of 10. Must try harder in presentation and clarity.