The Independent Wargames Group. Being a Journal of views, prejudices, ideas and photographs of wargaming not just nationwide, but hopefully world wide. The name IWG was adopted in the early 1980's in response to the then dominant Wargames Research Group, but things have moved on, and wargaming appears to be in somewhat of a Golden Age, so sit back and hopefully enjoy my rantings.
Friday, 29 September 2017
All that Glitters.
Well yesterday John and I took part in a titanic struggle involving the armies of John Churchill and The Sun King.And what a battle involving 7 brigades each. The rules we used were our old favourites, Volley and Bayonet by Frank Chadwick. They were originally published in 1994 and although they were updated recently we still think the original rules were the best.
Twenty three years is a very longtime as regards wargaming rules and given the alarming regularity that new rule books appear you would think that something better would have come along in that time.
After yesterdays battle I seriously think not. The game contained everything that I want in a wargame. Tension, the chance to actually attempt some cunning plan and no need to constantly consult the copious pages of a large rulebook.
Granted the rule book lacks eye catching photographs of miniatures. It is has a soft cover, and consists of 20 pages that contain the simple rules written without jargon.The rest of the book is taken up with scenarios of large battles from various periods. So its perfect for wargamers like me who just want to get on playing with their soldiers and thrashing the enemy.
There is no filling, no fluff just good honest common wargaming sense. Something that is increasingly missing from the current slew of very expensive rulebooks, with the odd exception.
As for the actual game. Well for the first hour or so I really thought that I was going to achieve an overwhelming victory only to see my ridiculous dream melt away as my British died manfully.I was lucky at the end to achieve a draw. So after the game I was truly knackered and had a blazing headache and left thinking, if only...............
Now that is why I love wargaming. And remember all that glitters is definitely not gold.
Thursday, 21 September 2017
A plus for Internet shopping.
I wanted a mat big enough to cover my table should I decide to use it instead of my generic boards, and also be big enough to use at a show to give a large wargame. They agreed to print me a 13' by 7' mat. An irregular size but I want to put hills under the mat and then fix the whole thing to a table, hence the strange size. It will give me a 12' by 6' table. While I was away this time I saw a lot of sunbathers were using large plastic clamps to fix their beach towels to their beds. The little wargaming lightbulb came on, and courtesy of E Bay I have ordered some. Except they wont be fluorescent pink in colour.I intend to spray them black.
Unfortunately my images dont do the mat justice. As wargamers will know, the mats are a much better green than the image I have took.I would thoroughly recommend the company and on first look, the terrain mat. A big investment but its a lot lighter than the mdf boards I have used in the past.
As I have alluded to in my title page we are experiencing something of a Golden Age in wargaming, and the ability to buy such items at the press of a button is first rate.I now just need to move a 100 plus terrain boards.
Wednesday, 6 September 2017
Catawumptiously Chewed Up!
Well today was my inaugural 28mm ACW battle using my latest armies. I started this project on the 31st August 2016 and today I finally saw both armies in use. That's the good news. The bad news was I got my backside absolutely tanned by John. I am still a little bit stunned as to how I suffered such a defeat, the final insult being my Virginians suffering from being Catawumptiously Chewed Up!
We were using Dave Brown's excellent ACW Picketts Charge rules and to have a brigade reach the chewed up stage, basically means there is no coming back.
We started the game with two brigades each, I had the Elite Texans, and Barksdale's Mississippians while John had the Iron Brigade and the Irish. There were an additional three brigades each off table. All marching to the sound of the guns. As each brigade arrived, we decided to dice to see what classification they would be.
Nothing is certain in Pickett's Charge. It definantly helps if the player wins the initiative each move and gets the drop on his opponent. This however becomes harder to achieve if your orders fail to get through to the brigade commanders and they become 'Hesitant' prior to the initiative throw.
My command throws were frustratingly consistent, with my brigades going Hesitant at the drop of a hat. At one stage I was able to have two reserve brigades arrive on the battlefield in quick succession, only to see them flounder in confusion.
Below; my Virginian brigade gallantly marches onto the battlefield only to refuse to advance towards the enemy after that?
The Mississippians start to rout. They were probably sick of waiting for those damned Virginians to move.
As the Mississippians ran through a second supporting regiment, these needed to throw to see how they felt. Clearly a double one wasnt going to make them feel too good. So they ran to.
Meanwhile my Louisianians entered the fray to support the Texans. Yep, they decided to have a picnic before advancing again.
Meanwhile, the Union infantry were getting their dander up and doing a sneaky march onto my flank.
Still waiting?
John, trying not to laugh, sends his Irish forward again. This time the Texans struggled to handle them.
My Virginians, finally were able to shake out into a decent looking line. The only problem was they were classed as 'Green'. It should have been yellow. Just after this, John would shell the Virginian Cadets who decided that they were too young to fight, and legged it.
On the flank, one of the Union reserve brigades appeared. Just a few zouave types. Nothing that I couldnt handle.
One of my green regiments, reached the zenith of my success, by chasing off an Iron Brigade regiment, before the brigade decided to leg it, leaving them stranded in a cornfield, surrounded by Yankees.
Another test, another fine double one, another regiment decides they have had enough.
The Virginians, leaving the battlefield, just as I had managed to rally my Mississippians..
Yes, you guessed it, my newly rallied Mississippians produced a fine throw. On to Richmond I think.
The Union zouaves parade across the battlefield, looking for a rebel to shoot.
Rebel, 'Man of the Match', my sniper who was attached to the Texan brigade, and manged to kill more Yankees, than ALL of the Texans combined.It was one of those days.
We were using Dave Brown's excellent ACW Picketts Charge rules and to have a brigade reach the chewed up stage, basically means there is no coming back.
We started the game with two brigades each, I had the Elite Texans, and Barksdale's Mississippians while John had the Iron Brigade and the Irish. There were an additional three brigades each off table. All marching to the sound of the guns. As each brigade arrived, we decided to dice to see what classification they would be.
Nothing is certain in Pickett's Charge. It definantly helps if the player wins the initiative each move and gets the drop on his opponent. This however becomes harder to achieve if your orders fail to get through to the brigade commanders and they become 'Hesitant' prior to the initiative throw.
My command throws were frustratingly consistent, with my brigades going Hesitant at the drop of a hat. At one stage I was able to have two reserve brigades arrive on the battlefield in quick succession, only to see them flounder in confusion.
Below; my Virginian brigade gallantly marches onto the battlefield only to refuse to advance towards the enemy after that?
As the Mississippians ran through a second supporting regiment, these needed to throw to see how they felt. Clearly a double one wasnt going to make them feel too good. So they ran to.
Meanwhile my Louisianians entered the fray to support the Texans. Yep, they decided to have a picnic before advancing again.
Meanwhile, the Union infantry were getting their dander up and doing a sneaky march onto my flank.
Still waiting?
John, trying not to laugh, sends his Irish forward again. This time the Texans struggled to handle them.
My Virginians, finally were able to shake out into a decent looking line. The only problem was they were classed as 'Green'. It should have been yellow. Just after this, John would shell the Virginian Cadets who decided that they were too young to fight, and legged it.
On the flank, one of the Union reserve brigades appeared. Just a few zouave types. Nothing that I couldnt handle.
One of my green regiments, reached the zenith of my success, by chasing off an Iron Brigade regiment, before the brigade decided to leg it, leaving them stranded in a cornfield, surrounded by Yankees.
Another test, another fine double one, another regiment decides they have had enough.
The Virginians, leaving the battlefield, just as I had managed to rally my Mississippians..
Yes, you guessed it, my newly rallied Mississippians produced a fine throw. On to Richmond I think.
The Union zouaves parade across the battlefield, looking for a rebel to shoot.
Rebel, 'Man of the Match', my sniper who was attached to the Texan brigade, and manged to kill more Yankees, than ALL of the Texans combined.It was one of those days.
Saturday, 2 September 2017
Border Reivers Wargame Show 2017.
I often feel I should start putting on games again. But then I often feel like pulling on my old football boots, and that's not going to happen either.
Still there were a couple of qualitity games that stood out. My favourite which had been at Partizan a couple of weeks ago, put on by a group from Harrogate, and used some beautifully painted 28mm renaissance figures.I love this period in history and when you see beautifully painted toys it cant be beaten in my eyes.
Where have all the wargamers gone? Mind it was after their curfew time of 2.00pm.There was a very nicely staged Napoleonic game using quality terrain built by the players, who happened to be selling the terrain tiles. It was very good looking terrain.
I bumped into Charlie Wesencraft one of the wargaming greats, who somehow looks younger than ever. Charlie is 90 next year. He was clutching a bag of unpainted metal he needed for a Montrose battle he is staging.
And finally my favourite game of the show;
A steam punk affair called the Invisible Men. I liked the realistic terrain and well painted invisible toys sculptured and painted by that award winning wargaming personality, John Coutts.
The reality was a misunderstanding between the shows organisers and the lads at Westerhope which led to no game being staged. All show organisers should ask for confirmations from wargamers and not expect them just to show up with a game. For once John Coutts seemed lost for words............ Well for about five seconds.
Still I enjoyed the show and its great to bump into wargamers old and new. Thanks to the people who organised the show, and stick at it.
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