Sometimes unfortunately real life interferes with my world and causes me to simply stop wargaming altogether. Sadly the New Year has been one of these times when reality breaks into my cosy world. I suppose it was inevitable that I would suffer from some sort of flu related illness after my exertions during the Christmas period.
I admit it I don't make a good patient and cannot suffer in silence. I knew I was ill when I managed to consume a bottle of whiskey [which I normally wouldn't drink] in the matter of a week. It did help me sleep.I must be recovering as the second bottle has been put away.
Sadly my minor illness was nothing to the news that my oldest school friend died shortly after his birthday after a long hard battle with cancer.The funeral will finally happen tomorrow. There's not much point in writing here about our friendship which spanned some 52 years, all I can bear to say is that I will miss him considerably and that there is a giant void which he used to inhabit.
As a result of these real life reminders I have done very little in the way of painting. Somehow I managed to complete a unit of Parliamentarian dragoons and an artillery crew for my Hinchliffe project. They are not the best I've painted but that is understandable in my defence. Usually I am able to shut out real life and disappear into my wargaming world. It has stood me in good stead all of my adult life when things were getting very very stressful but for some reason I was unable to do so this time, I personally blame the damned whiskey.
The Independent Wargames Group. Being a Journal of views, prejudices, ideas and photographs of wargaming not just nationwide, but hopefully world wide. The name IWG was adopted in the early 1980's in response to the then dominant Wargames Research Group, but things have moved on, and wargaming appears to be in somewhat of a Golden Age, so sit back and hopefully enjoy my rantings.
Tuesday, 22 January 2019
Monday, 7 January 2019
The Battle of Antietam, a Volley and Bayonet bloodfest.
For our first game of 2019, John had furiously been painting additional units and rebasing his 10mm ACW armies to re fight the Battle of Antietam using the Volley and Bayonet rules and their scenario for the encounter. For the battle it was fair to say both commanders were under the weather and snuffling like old men due to heavy colds. Did it affect our conduct of the battle? I dont think so.
In the forty plus years of wargaming there are only certain battles that one comes away from and thinks what a brilliant affair, if only I'd done so and so. Antietam was just such a battle.
My only real regret is that I didnt take any photographs of the game because it deserved recording for wargaming posterity. It was like a Rocky film as opponents traded blows but refused to go down. I opted to be the union and was intent on being a lot more aggressive than the real pocket Napoleon who really missed an opportunity to crush the rebellion.
In the real battle the union army consisted of 87,000 men vastly outnumbered the confederates 45,000. In order to create a balanced scenario the rebels were of better quality, and possessed a 'desperation' factor which allowed them to continue when exhausted. Additionally the Union corps arrived piecemeal onto the battlefield and were in the main of lower exhaustion levels. One mistake we made which to be honest didnt spoil the fun was to allow me to pick which Union corps was to be activated first as opposed to the initial attack by the First Corps as per history.
Initially things appeared to be going my way as I threw Sumner's 2nd Corps across the river, driving back the small rebel holding force and virtually destroying them in quick time.
Im afraid after that things began to unravel as each time I was allowed to introduce an additional corps John was able to riposte with devastating firepower and damned rebel grit.
I was determined to use Burnside's very large 9th Corps and by move six had pushed them across the river and into the waiting rebels who chewed up the command spectacularly.The corps literally disappeared in record time due to the low strengths of the brigades. It was quite a shock to take them off the battlefield.
After a full five hours of play, I had pushed the rebels back to the Bloody Lane where John had scraped together the remnants of the rebel army and was intent on making a final stand.
But I had nothing left to inflict the coup de grace and so activated the reserve corps which in the scenario signaled that the rebels had 'won' simply because they had damaged the Union so much that they couldn't inflict the crushing defeat that was demanded in the scenario. Yes the Confederates were sorely damaged as in reality but then the Union army was also in dire condition and unfit to carry on. It was a wonderful but exhausting game. It could have been the cold, but I felt like Id actually fought in the battle.
We had recovered by the Sunday and John and I took the short journey to Gateshead to Ardhammer, which was an interesting way to begin the new wargaming season. Ardhammer as I have mentioned before is a meeting of gamers who come to sell their spare armies, games, and sundry other wargaming ephemera. Yes it may focus on Games Workshop and the like but I noticed there was a lot more historical stuff on offer. We were both still under the weather but somehow managed to spend some cash on items that appeared of use in the future. I know nothing about Games Workshop armies but I do like their paint and was able to pick up a couple of odd items for my grandson who enjoys playing with the few 40K figures I had painted for him. I do have a problem though and that is how do I top our first game of the new year. It is going to be very difficult.
In the forty plus years of wargaming there are only certain battles that one comes away from and thinks what a brilliant affair, if only I'd done so and so. Antietam was just such a battle.
My only real regret is that I didnt take any photographs of the game because it deserved recording for wargaming posterity. It was like a Rocky film as opponents traded blows but refused to go down. I opted to be the union and was intent on being a lot more aggressive than the real pocket Napoleon who really missed an opportunity to crush the rebellion.
In the real battle the union army consisted of 87,000 men vastly outnumbered the confederates 45,000. In order to create a balanced scenario the rebels were of better quality, and possessed a 'desperation' factor which allowed them to continue when exhausted. Additionally the Union corps arrived piecemeal onto the battlefield and were in the main of lower exhaustion levels. One mistake we made which to be honest didnt spoil the fun was to allow me to pick which Union corps was to be activated first as opposed to the initial attack by the First Corps as per history.
Initially things appeared to be going my way as I threw Sumner's 2nd Corps across the river, driving back the small rebel holding force and virtually destroying them in quick time.
Im afraid after that things began to unravel as each time I was allowed to introduce an additional corps John was able to riposte with devastating firepower and damned rebel grit.
I was determined to use Burnside's very large 9th Corps and by move six had pushed them across the river and into the waiting rebels who chewed up the command spectacularly.The corps literally disappeared in record time due to the low strengths of the brigades. It was quite a shock to take them off the battlefield.
After a full five hours of play, I had pushed the rebels back to the Bloody Lane where John had scraped together the remnants of the rebel army and was intent on making a final stand.
But I had nothing left to inflict the coup de grace and so activated the reserve corps which in the scenario signaled that the rebels had 'won' simply because they had damaged the Union so much that they couldn't inflict the crushing defeat that was demanded in the scenario. Yes the Confederates were sorely damaged as in reality but then the Union army was also in dire condition and unfit to carry on. It was a wonderful but exhausting game. It could have been the cold, but I felt like Id actually fought in the battle.
We had recovered by the Sunday and John and I took the short journey to Gateshead to Ardhammer, which was an interesting way to begin the new wargaming season. Ardhammer as I have mentioned before is a meeting of gamers who come to sell their spare armies, games, and sundry other wargaming ephemera. Yes it may focus on Games Workshop and the like but I noticed there was a lot more historical stuff on offer. We were both still under the weather but somehow managed to spend some cash on items that appeared of use in the future. I know nothing about Games Workshop armies but I do like their paint and was able to pick up a couple of odd items for my grandson who enjoys playing with the few 40K figures I had painted for him. I do have a problem though and that is how do I top our first game of the new year. It is going to be very difficult.
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