THE INDEPENDENT WARGAMES GROUP.
Being a Journal of views, prejudices,ideas and photographs of wargaming not just nationwide, but hopefully world wide.The name IWG was adopted in the early 1980's in response to the then dominant Wargames Research Group, but things have moved on,and wargaming appears to be in somewhat of a Golden Age, so sit back and hopefully enjoy my rantings.
Tuesday, 29 May 2018
For King and Parliament.
Its been a bit of a struggle to paint lately. Family visits, a few minor health problems and the relatively good weather all gave me reasons to not pick up a brush. Anyway I think I'm back on the straight and narrow again and managed to finish these two Parliamentarian units.
As I explained my forces will not be historical in the sense that I wont concentrate on say the Oxford army and ignore what I see as attractive units from other theatres of war.
And so we have Brooks regiment which is a given for most ECW wargamers. Whats not to like, with purple coats etc. John reliably informed me that they weren't the best trained unit, but so they will run away, whats new there.
The second is my Hollywood version of Essex's Lifeguard which I have elevated from a troop to a full regiment. Again like a magpie the colour attracted me to paint them. Probably not my best painted unit but it will pas muster in my eyes simply because they are orange.
Although I am in my third age[ ridiculous term] don't think I'm not open to new ideas. Well not where wargaming is concerned. I am lucky that John has always been fascinated by wargames rules and is always looking for the 'perfect' set for each of our chosen periods. Me well I would still be using George Gush's WRG renaissance rules if it hadn't been for John prodding me towards more innovative rules.His latest 'find' is Simon Miller's FOR KING AND PARLIAMENT.
We have now had two battles with these rules. Both were largish affairs with 12 regiments or so of cavalry and a similar number of infantry. How did they play? Well I am very very impressed once I got my head around how important it is to choose the right unit to command and move first. Pick the wrong unit and then fail the command throw and you are in deep, deep, do do. I love the mechanism used to show how cavalry become blown. Similarly with artillery, don't expect to be able to bombard all game. It cant happen and is frankly pretty ineffective, and rightly so. Simon should be applauded for the work that has been put into these rules. They capture the period for me, have a good representation of friction and provide a really enjoyable game. Will I be buying a set? Probably if just for the eye candy and inspirational photographs. A very very good set of ECW wargames rules.