When Osprey Books released Honours of War by Keith Flint in 2015 I will admit I was very excited. The rules were inexpensive and specifically covered the War of Austrian Succession and the subsequent Seven Years War. The rules were pretty straight forward to use and I particularly liked the command system for the brigadiers and commanders. Overall I thought they were exactly what I was looking for.
Sadly over a number of battles I began to realise that there were some issues with them as regards the need to constantly withdraw units in order to rally causalities and also what appeared to me the overwhelming power of the artillery. The final straw was during a weekend refight where the Prussian commander created a grand battery of 'Brumbars' [thats 32pdr's which was an historical fact as regards their calibre] and proceeded to dominate the centre of the battlefield literally wiping out any opposing troops who were unable to manouvre out of their long reach. I couldnt blame the Prussian commander although he was using anachronistic tactics but I just felt the balance of the rules were wrong. I simply stopped using my SYW armies and went onto other projects.
A couple of year on and we went back to Blackpowder which was fine but somehow I felt just didn't capture the uniqueness of the period. I never said anything but John began secretly working on tweaking HOW. Yesterday he appeared with a set of ideas incorporating Honours of War and Blackpowder. He had asked me to set up a battle using my SYW collection and basically we set to, using the 'new rules.'John had kept with the command system from Honours of War and also the national characteristics. So being French my commanders could never be classed as 'dashing' and also had a stronger chance of being classed as 'dithering,' which is not advised. For John I had selected an allied army made up of Hessians and Hanoverians. So his commanders potentially could be better. We used the move and firing ranges and game sequence from How which were fine. The actual firing system was Black Powder with their saving system and a couple of other tweaks. I hope to type up John's work and post it at a later date if anyone is interested because there were other little things that were incorporated into the rules.
Anyway on to the battle which involved three brigades of infantry each and two brigades of cavalry plus light troops.Again some of my figures had never been used since they had been painted several years ago. I expected these would rout immediately but was surprised when they didn't.
I even got my French guard out, plus some of the household cavalry. I selected a brigade of Wild Geese but gave them no special characteristics. John had the Hanoverian guard plus two battalions of grenadiers. The idea was just to make a balanced game to test the rules.
When we tested for our generals we ended up with Dependable generals and only one dithering general each. Mine officially commanded the French guard! In the preliminary moves John couldn't get his dithering brigade to move even when he attached his C in C who was dependable.He had deployed all his cavalry on his right wing facing my guard which didn't help me to be honest.
Marshal Saxe was clearly off his game and was only classed as Dependable. I blame his fondness for loose women and port. Still he was better than the Guard commander who was no use for anything and stood around looking confused.
My French guard blazed away at the combined Hanoverian grenadiers but couldnt make an impression until in the end I withdrew them intending to use my cavalry to finish the job. It never happened. John simply withdrew the grenadiers and my cavalry failed to move..
This regiment of Dragoons hit first one disordered unit which routed and then pursued into the Guard Lorraine who had become disordered by the routers.It didnt end well Im afraid. These Lorrainers are Black Hussar figures and had never been used before.
Here a regiment of Hanoverian dragoons hit my poor Irish who failed to stop them with musket fire and were swept away, one regiment at a time.You will notice that I have managed to send a regiment of French cuirassiers to their aid.
The Gendarmes of the guard seemed to spend the entire game moving from one crisis to another and never actually came to blows with the enemy. So really very accurate I think.
Nothing like a bit of overkill. The Hanoverian right wing.
My Scots somehow had to face the onslaught from some cuirassiers who again weren't stopped by musket fire. They did manage to hold on in the melee and turn them back, but it was very close.
My cavalry looked impressive as they moved to support my guard. Sadly they were disappointing and couldnt get to grips with the Hanoverians until it was too late.
Instead of using French hussars I deployed Saxe's bodyguard. They did okay but eventually were forced back due to causalities. They did add some colour to the battle though.After four hours of battle my French were on the brink of collapse with two out of three infantry brigades shaken and retreating off the table. I was surprised how John also was on the brink of collapse but through judicious dice rolling had somehow managed to rally some of his foot regiments and hang on. The amended HOW rules worked very well and seemed to redress what I thought used to give an imbalanced game.We soon remembered the original rules and the only anomaly regarding evading light troops was quickly sorted to our satisfaction.All in all a really enjoyable game even though I lost.It looks like I will be returning to HOW albeit the amended version.
Some Black Hussar figures hiding near the battlefield.